CTF-DeadlyStreet [Download]

06/02/2026

CTF-DeadlyStreet is my second attempt at make a map for UT99. This time it was a really small map and mostly to have fun and make a slum-themed environment. I learned tons of stuff during the making of this map thanks to the [UT99.org] and [OldUnreal] community on discord. As simple as this map is, let me improve on Unreal Editor. I already knew the power of the grid but on UE, it's even more relevant. You need to respect the grid or you'll have some geometry problems linked to how old the engine is even with all it's new patches.

There's a street in the middle of the map linking both bases with some powerups. At first it was only a big straight line and started to add some pillars to embellish the walls not to have simple flat walls. But I thought it would be cool to have some elements to hide behind while playing especially since it's another CTF map. The map doesn't have any complexe BSP and relies more on the mood with lighting and some static meshes here and there.

The side parts are corridors also linking to each bases with weapons such as Shock Rifle and Minigun. Perfect for corridors fight :). The maps size is perfect for strategic gameplay if you're on a 1v1 or 2v2 but can become really chaotic if you're more than 3 by team which must be pretty fun to be honest.

I didn't mentioned it for [CTF-Zortron] but I think this map is better to talk about it. I had a lot of fun making its skybox. I absolutely adore creating ambience and mood and this was my attempt with this skybox. Unlike modern games where the skybox is a huge dome above the player, in the Unreal Editor 1.5/2 and after, the skybox was a substractive box you'd put beside the map and create the sky and its elements in it. There's a SkyBoxInfo in the middle of the skybox which works a little bit like a 360 camera.

Something I've always been curious about UT99 and most UE1 games was how they made their cinematic like the flyby intro that we can see in Unreal, Unreal Tournament or Deus Ex. Again the UT99.org community was there to help me. It was a little bit hard at first to understand everything, but like everything in UE1, you have to make triggers with event/names. Since Unreal and Unreal Tournament were mostly focused on the gameplay, I think they didn't really thought about making a proper way to make cinematics. I had fun to make this little flyby of my map ! So enjoy :)

By discussing with some mappers on discord, we talked about secrets on maps and thought it would be cool to add one (they convinced me ..). It's a really simple one as I was learning to make stuff with triggers and sounds. Have fun finding it ! And finally, again, I made the music for the map. It's not out yet but it's a quick song I made mostly with UT99 samples. It's a chill song which heavily contrast with the chaos of the map bringing some strange peace in this carnage.